
Game Blitz
I made a game every weekday for 100 days! Click to view my daily games, experiments, and progress.
I make games and sometimes other stuff.
I made a game every weekday for 100 days! Click to view my daily games, experiments, and progress.
Sleeping with the Roaches is a third-person two-player puzzle platformer where the players, tied together with a spider web, must work together to escape the spider mafia. A spider and a moth are stuck in a cluttered basement and must use the silk that connects them and their own unique abilities to get out.
Cantaloper is a very difficult platformer in which you use your legs to charge jumps and climb out of a deep pit. You'll play as a beautiful cantaloupe with human legs that must ascend out from the underground depths he finds himself in. There are no checkpoints; every fall will set you back based solely on how far you fall. Can you make it up three long levels? Will you elope?
Pass Procedural PINs under Pressure with Peculiar input Processes.
A work-in-progress roguelike deckbuilder where attacks are tiles on a board. Click to view progress updates!
Unanimy starts as a simple puzzle game about getting a collection of robots to the same tile, while all of them move in sync. Throughout the game's six worlds, the mechanics become more and more complicated.
A Wordle-like game where you fill in a square that's read the same row by row as column by column. Press "Last Square" to play previous challenges!
A quiz site to learn about frog calls and test your knowledge!
I realized many years ago that you could make Tic-Tac-Toe in 3 dimensions, and then I asked myself: "Why stop at 3? Let's go to 4!" And thus this project was born.
Snakepong is a multiplayer party/action game based loosely on Pong. Except the paddles are snakes. And you can move anywhere on your side of the field. And you can rotate. And you can catch the ball in your mouth and throw it out at high speeds. And there are powerups. And there are random events that can do a whole bunch of crazy stuff like send a mongoose out to eat the snakes or rotate the arena. So essentially it's chaos in every corner. The game has local and online multiplayer as well as a singleplayer campaign!
Prosetta is an esoteric programming language where the source code looks like English text. It provides graphical image output, parametric animation, and console output. It also has a custom editor and extensive web documentation!
A thirty-minute long mathematical investigation into the DVD screensaver and how to predict its corner hits.
A play I wrote that was performed for WPI's New Voices 41 event.
Two mods I made for the game Keep Talking and Nobody Explodes, called Pattern Lock and The Sporglers.
Music I've composed! I'm not a professional by any means, but these are the songs I've made, some of which I've put in games.
A system for Dungeons and Dragons 5th Edition for players to make their own potions, spells, and magic items in-game!
Made as a tool for online physics classes. Generate position/time and velocity/time graphs of cart movement based on your experimental setup.
Made as a tool for online physics classes. Generate position/time and velocity/time graphs of cart movement based on your experimental setup.